Emotion, Arousal, Attention and Flow

Emotion, Arousal, Attention and Flow: Chaining Emotional States to Improve Human Computer Interaction from Trevor van Gorp

Presentation Description

A broad overview of some of the issues related to designing for emotion including arousal, flow and persuasion.

This includes how flow relates to emotion, user interface as conversation and product personalities.
It addresses several questions that I felt were important for gaining an understanding of design and emotion including:

  • What specific product properties elicit changes in emotions?
  • Why is emotion important to user experience?
  • What differentiates one emotion from another?
  • What emotional states should be our goal with design?
  • What specific product properties elicit changes in emotions?
  • In what sequence should we elicit emotions?

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